using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GlobalManager : MonoBehaviour
{
    public static GlobalManager Instance;
    public ClientSocket clientSocket;

    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        
    }
    
    void Start()
    {
        clientSocket = new ClientSocket();
        
    }
    
    void Update()
    {
        
    }
}
